


User Commands					       X11PERF(1)



NAME
     x11perf - X11 server performance test program

SYNTAX
     x11perf [ -option ... ]

DESCRIPTION
     The x11perf program runs one or more performance  tests  and
     reports how fast an X server can execute the tests.

     Many graphics benchmarks assume that the graphics device  is
     used to display the output	of a single fancy graphics appli-
     cation, and that the user gets his	work done on  some  other
     device,  like  a  terminal.  Such benchmarks usually measure
     drawing speed for lines, polygons,	text, etc.

     Since workstations	 are  not  used	 as  standalone	 graphics
     engines,  but  as	super-terminals,  x11perf measures window
     management	performance as well as traditional graphics  per-
     formance.	x11perf	includes benchmarks for	the time it takes
     to	create and map windows (as when	you start up an	 applica-
     tion);  to	map a pre-existing set of windows onto the screen
     (as when you deiconify an application or pop up a menu); and
     to	 rearrange  windows (as	when you slosh windows to and fro
     trying to find the	one you	want).

     x11perf also measures graphics  performance  for  operations
     not  normally  used in standalone graphics	displays, but are
     nonetheless used frequently by X applications.  Such  opera-
     tions  include  CopyPlane (used to	map bitmaps into pixels),
     scrolling (used in	text windows), and various  stipples  and
     tiles (used for CAD and color half-toning,	respectively).

     x11perf should be used to analyze particular  strengths  and
     weaknesses	of servers, and	is most	useful to a server writer
     who wants to analyze and improve a	server.	 x11perf is meant
     to	 comprehensively  exercise just	about every X11	operation
     you can perform; it does not purport to be	a  representative
     sample of the operations that X11 applications actually use.
     While it can be used as a benchmark, it was written  and  is
     intended as a performance testing tool.

     As	such, x11perf DOES NOT whittle	down  measurements  to	a
     single ``HeXStones'' or ``MeXops''	number.	 We consider such
     numbers to	be uninformative at best and misleading	at worst.
     Some  servers  which  are very fast for certain applications
     can be very slow for others.  No single number or small  set
     of	numbers	are sufficient to characterize how an X	implemen-
     tation  will  perform  on	all  applications.   However,  by
     knowledge	of  your favorite application, you may be able to
     use the numbers x11perf reports to	predict	 its  performance
     on	a given	X implementation.



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User Commands					       X11PERF(1)



     That said,	you might also want to look at x11perfcomp(1),	a
     program  to  compare  the outputs of different x11perf runs.
     You provide a list	of files containing results from x11perf,
     and it lays them out in a nice tabular format.

     For repeatable results, x11perf should be run using a  local
     connection	 on a freshly-started server.  The default confi-
     guration runs each	test 5 times, in order	to  see	 if  each
     trial  takes approximately	the same amount	of time.  Strange
     glitches should be	examined;  if  non-repeatable  one  might
     chalk them	up to daemons and network traffic.  Each trial is
     run for 5 seconds,	in order to reduce  random  time  differ-
     ences.   The  number  of  objects	processed  per	second is
     displayed to 3 significant	digits,	but you'll  be	lucky  on
     most UNIX system if the numbers are actually consistent to	2
     digits.  x11perf moves the	cursor out of  the  test  window;
     you should	be careful not to bump the mouse and move it back
     into the window.  (A prize	to people who  correctly  explain
     why!!).

     Before running a test, x11perf  determines	 what  the  round
     trip  time	 to  the  server  is, and factors this out of the
     final timing reported.  It	ensures	that the server	has actu-
     ally  performed  the work requested by fetching a pixel back
     from the test window, which means that  servers  talking  to
     graphics  accelerators can't claim	that they are done, while
     in	the meantime the accelerator is	painting madly.

     By	default	x11perf	automatically calibrates  the  number  of
     repetitions  of each test,	so that	each should take approxi-
     mately the	same length of time  to	 run  across  servers  of
     widely  differing	speeds.	 However, since	each test must be
     run to completion at least	once, some slow	servers	may  take
     a	very  long  time,  particularly	 on the	window moving and
     resizing tests, and on the	arc drawing tests.

     All timing	reports	are for	 the  smallest	object	involved.
     For  example, the line tests use a	PolyLine request to paint
     several lines at once, but	report how many	lines per  second
     the  server  can  paint,  not how many PolyLine requests per
     second.  Text tests paint a line of characters,  but  report
     on	 the  number of	characters per second.	Some window tests
     map, unmap, or move a single parent window,  but  report  on
     how  many	children  windows  per second the server can map,
     unmap, or move.

     The current program is mostly  the	 responsibility	 of  Joel
     McCormack.	  It  is based upon the	x11perf	developed by Phil
     Karlton, Susan Angebranndt, Chris	Kent,  Mary  Walker,  and
     Todd  Newman,  who	 wanted	to assess performance differences
     between various servers.  Several tests were added	 in order
     to	 write and tune	the PMAX (DECStation 3100) servers. For	a



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User Commands					       X11PERF(1)



     general release to	the world, x11perf was rewritten to  ease
     making comparisons	between	widely varying machines, to cover
     most important (and unimportant)  X  functionality,  and  to
     exercise  graphics	 operations in as many different orienta-
     tions and alignments as possible.

OPTIONS
     x11perf is	solely Xlib based, and accepts the options listed
     below:

     -display host:dpy
		   Specifies which display to use.

     -sync	   Runs	the tests in synchronous mode.	 Normally
		   only	useful for debugging x11perf .

     -pack	   Runs	rectangle tests	so that	they pack rectan-
		   gles	 right next to each other.  This makes it
		   easy	to debug server	 code  for  stipples  and
		   tiles...if  the pattern looks ugly, you've got
		   alignment problems.

     -repeat <n>   Repeats each	test n	times  (by  default  each
		   test	is run 5 times).

     -time <s>	   Specifies how long in seconds each test should
		   be run (default 5 seconds).

     -all	   Runs	all tests.  This may take a while.

     -range <test1>[,<test2>]
		   Runs	all the	tests starting from the	specified
		   name	 test1	until  the  name test2,	including
		   both	the specified tests. The testnames should
		   be one of the options starting from -dot. (eg)
		   -range line100 will perform the tests from the
		   100	pixel  line test, and go on till the last
		   test, -range	line100,dline10	will do	the tests
		   from	line100	to dline10.

     -labels	   Generates just the descriptive labels for each
		   test	 specified.   See  x11perfcomp	for  more
		   details.

     -fg color-or-pixel
		   Specifies the foreground color or pixel  value
		   to use.

     -bg color-or-pixel
		   Specifies the background color or pixel  value
		   to use.




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User Commands					       X11PERF(1)



     -clips default
		   Default number of clip windows.

     -ddbg color-or-pixel
		   Specifies the color or pixel	value to use  for
		   drawing  the	 odd  segments	of a DoubleDashed
		   line	or arc.	 This  will  default  to  the  bg
		   color.

     -rop <rop0	rop1 ...>
		   Use specified raster	ops (default is	 GXcopy).
		   This	 option	 only affects graphics benchmarks
		   in which the	 graphics  function  is	 actually
		   used.

     -pm <pm0 pm1 ...>
		   Use	specified  planemasks  (default	 is  ~0).
		   This	 option	 only affects graphics benchmarks
		   in which the	planemask is actually used.

     -depth <depth>
		   Use a visual	with  <depth>  planes  per  pixel
		   (default is the default visual).

     -vclass <vclass>
		   Use a visual	with of	class <vclass>.	 <vclass>
		   can	be  StaticGray,	 GrayScale,  StaticColor,
		   PseudoColor,	  TrueColor,   or    DirectColor.
		   (default is the default visual).

     -reps <n>	   Specify  the	 repetition  count  (Default   is
		   number that takes approx. 5 seconds)

     -subs <s0 s1 ...>
		   Specify the number of sub windows  to  use  in
		   the	Window tests.  Default is  4, 16, 25, 50,
		   75, 100 and 200.

     -v1.2	   Perform only	x11perf	Version	1.2  tests  using
		   Version 1.2 semantics.

     -v1.3	   Perform only	x11perf	Version	1.3  tests  using
		   Version 1.3 semantics.

     -su	   Set the save_under window attribute to True on
		   all	windows	 created  by x11perf.  Default is
		   False.

     -bs <backing_store_hint>
		   Set the backing_store window	attribute to  the
		   given value on all windows created by x11perf.
		   <backing_store_hint>	 can  be  WhenMapped   or



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User Commands					       X11PERF(1)



		   Always.  Default is NotUseful.

     -dot	   Dot.

     -rect1	   1x1 solid-filled rectangle.

     -rect10	   10x10 solid-filled rectangle.

     -rect100	   100x100 solid-filled	rectangle.

     -rect500	   500x500 solid-filled	rectangle.

     -srect1	   1x1 transparent stippled rectangle, 8x8  stip-
		   ple pattern.

     -srect10	   10x10  transparent  stippled	 rectangle,   8x8
		   stipple pattern.

     -srect100	   100x100 transparent	stippled  rectangle,  8x8
		   stipple pattern.

     -srect500	   500x500 transparent	stippled  rectangle,  8x8
		   stipple pattern.

     -osrect1	   1x1 opaque  stippled	 rectangle,  8x8  stipple
		   pattern.

     -osrect10	   10x10 opaque	stippled rectangle,  8x8  stipple
		   pattern.

     -osrect100	   100x100 opaque stippled rectangle, 8x8 stipple
		   pattern.

     -osrect500	   500x500 opaque stippled rectangle, 8x8 stipple
		   pattern.

     -tilerect1	   1x1 tiled rectangle,	4x4 tile pattern.

     -tilerect10   10x10 tiled rectangle, 4x4 tile pattern.

     -tilerect100  100x100 tiled rectangle, 4x4	tile pattern.

     -tilerect500  500x500 tiled rectangle, 4x4	tile pattern.

     -oddsrect1	   1x1	transparent  stippled  rectangle,   17x15
		   stipple pattern.

     -oddsrect10   10x10 transparent  stippled	rectangle,  17x15
		   stipple pattern.

     -oddsrect100  100x100 transparent stippled	rectangle,  17x15
		   stipple pattern.



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User Commands					       X11PERF(1)



     -oddsrect500  500x500 transparent stippled	rectangle,  17x15
		   stipple pattern.

     -oddosrect1   1x1 opaque stippled rectangle,  17x15  stipple
		   pattern.

     -oddosrect10  10x10 opaque	stippled rectangle, 17x15 stipple
		   pattern.

     -oddosrect100 100x100 opaque stippled rectangle, 17x15 stip-
		   ple pattern.

     -oddosrect500 500x500 opaque stippled rectangle, 17x15 stip-
		   ple pattern.

     -oddtilerect1 1x1 tiled rectangle,	17x15 tile pattern.

     -oddtilerect10
		   10x10 tiled rectangle, 17x15	tile pattern.

     -oddtilerect100
		   100x100 tiled rectangle, 17x15 tile pattern.

     -oddtilerect500
		   500x500 tiled rectangle, 17x15 tile pattern.

     -bigsrect1	   1x1 stippled	rectangle, 161x145  stipple  pat-
		   tern.

     -bigsrect10   10x10 stippled rectangle, 161x145 stipple pat-
		   tern.

     -bigsrect100  100x100 stippled  rectangle,	 161x145  stipple
		   pattern.

     -bigsrect500  500x500 stippled  rectangle,	 161x145  stipple
		   pattern.

     -bigosrect1   1x1 opaque stippled rectangle, 161x145 stipple
		   pattern.

     -bigosrect10  10x10 opaque	stippled rectangle, 161x145 stip-
		   ple pattern.

     -bigosrect100 100x100  opaque  stippled  rectangle,  161x145
		   stipple pattern.

     -bigosrect500 500x500  opaque  stippled  rectangle,  161x145
		   stipple pattern.

     -bigtilerect1 1x1 tiled rectangle,	161x145	tile pattern.




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User Commands					       X11PERF(1)



     -bigtilerect10
		   10x10 tiled rectangle, 161x145 tile pattern.

     -bigtilerect100
		   100x100 tiled rectangle, 161x145 tile pattern.

     -bigtilerect500
		   500x500 tiled rectangle, 161x145 tile pattern.

     -eschertilerect1
		   1x1 tiled rectangle,	215x208	tile pattern.

     -eschertilerect10
		   10x10 tiled rectangle, 215x208 tile pattern.

     -eschertilerect100
		   100x100 tiled rectangle, 215x208 tile pattern.

     -eschertilerect500
		   500x500 tiled rectangle, 215x208 tile pattern.

     -seg1	   1-pixel thin	line segment.

     -seg10	   10-pixel thin line segment.

     -seg100	   100-pixel thin line segment.

     -seg500	   500-pixel thin line segment.

     -seg100c1	   100-pixel thin line segment (1 obscuring  rec-
		   tangle).

     -seg100c2	   100-pixel thin line segment (2 obscuring  rec-
		   tangles).

     -seg100c3	   100-pixel thin line segment (3 obscuring  rec-
		   tangles).

     -dseg10	   10-pixel thin dashed	segment	(3 on, 2 off).

     -dseg100	   100-pixel thin dashed segment (3 on,	2 off).

     -ddseg100	   100-pixel thin double-dashed	segment	(3 fg,	2
		   bg).

     -hseg10	   10-pixel thin horizontal line segment.

     -hseg100	   100-pixel thin horizontal line segment.

     -hseg500	   500-pixel thin horizontal line segment.

     -vseg10	   10-pixel thin vertical line segment.



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User Commands					       X11PERF(1)



     -vseg100	   100-pixel thin vertical line	segment.

     -vseg500	   500-pixel thin vertical line	segment.

     -whseg10	   10-pixel wide horizontal line segment.

     -whseg100	   100-pixel wide horizontal line segment.

     -whseg500	   500-pixel wide horizontal line segment.

     -wvseg10	   10-pixel wide vertical line segment.

     -wvseg100	   100-pixel wide vertical line	segment.

     -wvseg500	   500-pixel wide vertical line	segment.

     -line1	   1-pixel thin	(width 0) line.

     -line10	   10-pixel thin line.

     -line100	   100-pixel thin line.

     -line500	   500-pixel thin line.

     -dline10	   10-pixel thin dashed	line (3	on, 2 off).

     -dline100	   100-pixel thin dashed line (3 on, 2 off).

     -ddline100	   100-pixel thin double-dashed	 line  (3  fg,	2
		   bg).

     -wline10	   10-pixel line, line width 1.

     -wline100	   100-pixel line, line	width 10.

     -wline500	   500-pixel line, line	width 50.

     -wdline100	   100-pixel dashed line, line width 10	 (30  on,
		   20 off).

     -wddline100   100-pixel double-dashed line,  line	width  10
		   (30 fg, 20 bg).

     -orect10	   10x10 thin rectangle	outline.

     -orect100	   100-pixel thin vertical line	segment.

     -orect500	   500-pixel thin vertical line	segment.

     -worect10	   10x10 wide rectangle	outline.

     -worect100	   100-pixel wide vertical line	segment.



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User Commands					       X11PERF(1)



     -worect500	   500-pixel wide vertical line	segment.

     -circle1	   1-pixel diameter thin (line width 0)	circle.

     -circle10	   10-pixel diameter thin circle.

     -circle100	   100-pixel diameter thin circle.

     -circle500	   500-pixel diameter thin circle.

     -dcircle100   100-pixel diameter thin dashed circle (3 on,	2
		   off).

     -ddcircle100  100-pixel diameter thin  double-dashed  circle
		   (3 fg, 2 bg).

     -wcircle10	   10-pixel diameter circle, line width	1.

     -wcircle100   100-pixel diameter circle, line width 10.

     -wcircle500   500-pixel diameter circle, line width 50.

     -wdcircle100  100-pixel diameter dashed circle,  line  width
		   10 (30 on, 20 off).

     -wddcircle100 100-pixel diameter double-dashed circle,  line
		   width 10 (30	fg, 20 bg).

     -pcircle10	   10-pixel diameter thin partial circle,  orien-
		   tation and arc angle	evenly distributed.

     -pcircle100   100-pixel diameter thin partial circle.

     -wpcircle10   10-pixel diameter wide partial circle.

     -wpcircle100  100-pixel diameter wide partial circle.

     -fcircle1	   1-pixel diameter filled circle.

     -fcircle10	   10-pixel diameter filled circle.

     -fcircle100   100-pixel diameter filled circle.

     -fcircle500   500-pixel diameter filled circle.

     -fcpcircle10  10-pixel diameter partial filled circle, chord
		   fill, orientation and arc angle evenly distri-
		   buted.

     -fcpcircle100 100-pixel  diameter	partial	 filled	  circle,
		   chord fill.




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User Commands					       X11PERF(1)



     -fspcircle10  10-pixel diameter partial filled  circle,  pie
		   slice  fill,	 orientation and arc angle evenly
		   distributed.

     -fspcircle100 100-pixel diameter partial filled circle,  pie
		   slice fill.

     -ellipse10	   10-pixel diameter thin (line	width 0) ellipse,
		   major and minor axis	sizes evenly distributed.

     -ellipse100   100-pixel diameter thin ellipse.

     -ellipse500   500-pixel diameter thin ellipse.

     -dellipse100  100-pixel diameter thin dashed ellipse (3  on,
		   2 off).

     -ddellipse100 100-pixel diameter thin double-dashed  ellipse
		   (3 fg, 2 bg).

     -wellipse10   10-pixel diameter ellipse, line width 1.

     -wellipse100  100-pixel diameter ellipse, line width 10.

     -wellipse500  500-pixel diameter ellipse, line width 50.

     -wdellipse100 100-pixel diameter dashed ellipse, line  width
		   10 (30 on, 20 off).

     -wddellipse100
		   100-pixel diameter double-dashed ellipse, line
		   width 10 (30	fg, 20 bg).

     -pellipse10   10-pixel diameter thin partial ellipse.

     -pellipse100  100-pixel diameter thin partial ellipse.

     -wpellipse10  10-pixel diameter wide partial ellipse.

     -wpellipse100 100-pixel diameter wide partial ellipse.

     -fellipse10   10-pixel diameter filled ellipse.

     -fellipse100  100-pixel diameter filled ellipse.

     -fellipse500  500-pixel diameter filled ellipse.

     -fcpellipse10 10-pixel  diameter  partial	filled	 ellipse,
		   chord fill.

     -fcpellipse100
		   100-pixel  diameter	partial	 filled	 ellipse,



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User Commands					       X11PERF(1)



		   chord fill.

     -fspellipse10 10-pixel diameter partial filled ellipse,  pie
		   slice fill.

     -fspellipse100
		   100-pixel diameter partial filled ellipse, pie
		   slice fill.

     -triangle1	   Fill	1-pixel/side triangle.

     -triangle10   Fill	10-pixel/side triangle.

     -triangle100  Fill	100-pixel/side triangle.

     -trap1	   Fill	1x1 trapezoid.

     -trap10	   Fill	10x10 trapezoid.

     -trap100	   Fill	100x100	trapezoid.

     -trap300	   Fill	300x300	trapezoid.

     -strap1	   Fill	1x1 transparent	stippled  trapezoid,  8x8
		   stipple pattern.

     -strap10	   Fill	10x10 transparent stippled trapezoid, 8x8
		   stipple pattern.

     -strap100	   Fill	100x100	transparent  stippled  trapezoid,
		   8x8 stipple pattern.

     -strap300	   Fill	300x300	transparent  stippled  trapezoid,
		   8x8 stipple pattern.

     -ostrap1	   Fill	 10x10	opaque	stippled  trapezoid,  8x8
		   stipple pattern.

     -ostrap10	   Fill	 10x10	opaque	stippled  trapezoid,  8x8
		   stipple pattern.

     -ostrap100	   Fill	100x100	opaque	stippled  trapezoid,  8x8
		   stipple pattern.

     -ostrap300	   Fill	300x300	opaque	stippled  trapezoid,  8x8
		   stipple pattern.

     -tiletrap1	   Fill	10x10 tiled trapezoid, 4x4 tile	pattern.

     -tiletrap10   Fill	10x10 tiled trapezoid, 4x4 tile	pattern.

     -tiletrap100  Fill	 100x100  tiled	  trapezoid,   4x4   tile



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User Commands					       X11PERF(1)



		   pattern.

     -tiletrap300  Fill	300x300	tiled trapezoid,  4x4  tile  pat-
		   tern.

     -oddstrap1	   Fill	1x1 transparent	stippled trapezoid, 17x15
		   stipple pattern.

     -oddstrap10   Fill	 10x10	transparent  stippled  trapezoid,
		   17x15 stipple pattern.

     -oddstrap100  Fill	100x100	transparent  stippled  trapezoid,
		   17x15 stipple pattern.

     -oddstrap300  Fill	300x300	transparent  stippled  trapezoid,
		   17x15 stipple pattern.

     -oddostrap1   Fill	10x10 opaque  stippled	trapezoid,  17x15
		   stipple pattern.

     -oddostrap10  Fill	10x10 opaque  stippled	trapezoid,  17x15
		   stipple pattern.

     -oddostrap100 Fill	100x100	opaque stippled	trapezoid,  17x15
		   stipple pattern.

     -oddostrap300 Fill	300x300	opaque stippled	trapezoid,  17x15
		   stipple pattern.

     -oddtiletrap1 Fill	10x10 tiled trapezoid,	17x15  tile  pat-
		   tern.

     -oddtiletrap10
		   Fill	10x10 tiled trapezoid,	17x15  tile  pat-
		   tern.

     -oddtiletrap100
		   Fill	100x100	tiled trapezoid, 17x15 tile  pat-
		   tern.

     -oddtiletrap300
		   Fill	300x300	tiled trapezoid, 17x15 tile  pat-
		   tern.

     -bigstrap1	   Fill	 1x1  transparent   stippled   trapezoid,
		   161x145 stipple pattern.

     -bigstrap10   Fill	 10x10	transparent  stippled  trapezoid,
		   161x145 stipple pattern.

     -bigstrap100  Fill	100x100	transparent  stippled  trapezoid,
		   161x145 stipple pattern.



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User Commands					       X11PERF(1)



     -bigstrap300  Fill	300x300	transparent  stippled  trapezoid,
		   161x145 stipple pattern.

     -bigostrap1   Fill	10x10 opaque stippled trapezoid,  161x145
		   stipple pattern.

     -bigostrap10  Fill	10x10 opaque stippled trapezoid,  161x145
		   stipple pattern.

     -bigostrap100 Fill	 100x100   opaque   stippled   trapezoid,
		   161x145 stipple pattern.

     -bigostrap300 Fill	 300x300   opaque   stippled   trapezoid,
		   161x145 stipple pattern.

     -bigtiletrap1 Fill	10x10 tiled trapezoid, 161x145 tile  pat-
		   tern.

     -bigtiletrap10
		   Fill	10x10 tiled trapezoid, 161x145 tile  pat-
		   tern.

     -bigtiletrap100
		   Fill	100x100	 tiled	trapezoid,  161x145  tile
		   pattern.

     -bigtiletrap300
		   Fill	300x300	 tiled	trapezoid,  161x145  tile
		   pattern.

     -eschertiletrap1
		   Fill	1x1 tiled trapezoid,  216x208  tile  pat-
		   tern.

     -eschertiletrap10
		   Fill	10x10 tiled trapezoid, 216x208 tile  pat-
		   tern.

     -eschertiletrap100
		   Fill	100x100	 tiled	trapezoid,  216x208  tile
		   pattern.

     -eschertiletrap300
		   Fill	300x300	 tiled	trapezoid,  216x208  tile
		   pattern.

     -complex10	   Fill	10-pixel/side complex polygon.

     -complex100   Fill	100-pixel/side complex polygon.

     -64poly10convex
		   Fill	10x10 convex 64-gon.



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User Commands					       X11PERF(1)



     -64poly100convex
		   Fill	100x100	convex 64-gon.

     -64poly10complex
		   Fill	10x10 complex 64-gon.

     -64poly100complex
		   Fill	100x100	complex	64-gon.

     -ftext	   Character in	80-char	line (6x13).

     -f8text	   Character in	70-char	line (8x13).

     -f9text	   Character in	60-char	line (9x15).

     -f14text16	   2-byte character in 40-char line (k14).

     -tr10text	   Character in	80-char	line (Times-Roman 10).

     -tr24text	   Character in	30-char	line (Times-Roman 24).

     -polytext	   Character in	20/40/20 line (6x13,  Times-Roman
		   10, 6x13).

     -polytext16   2-byte character in 7/14/7 line (k14, k24).

     -fitext	   Character in	80-char	image line (6x13).

     -f8itext	   Character in	70-char	image line (8x13).

     -f9itext	   Character in	60-char	image line (9x15).

     -f14itext16   2-byte character in 40-char image line (k14).

     -f24itext16   2-byte character in 23-char image line (k24).

     -tr10itext	   Character in	80-char	image  line  (Times-Roman
		   10).

     -tr24itext	   Character in	30-char	image  line  (Times-Roman
		   24).

     -scroll10	   Scroll 10x10	pixels vertically.

     -scroll100	   Scroll 100x100 pixels vertically.

     -scroll500	   Scroll 500x500 pixels vertically.

     -copywinwin10 Copy	10x10 square from window to window.

     -copywinwin100
		   Copy	100x100	square from window to window.



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User Commands					       X11PERF(1)



     -copywinwin500
		   Copy	500x500	square from window to window.

     -copypixwin10 Copy	10x10 square from pixmap to window.

     -copypixwin100
		   Copy	100x100	square from pixmap to window.

     -copypixwin500
		   Copy	500x500	square from pixmap to window.

     -copywinpix10 Copy	10x10 square from window to pixmap.

     -copywinpix100
		   Copy	100x100	square from window to pixmap.

     -copywinpix500
		   Copy	500x500	square from window to pixmap.

     -copypixpix10 Copy	10x10 square from pixmap to pixmap.

     -copypixpix100
		   Copy	100x100	square from pixmap to pixmap.

     -copypixpix500
		   Copy	500x500	square from pixmap to pixmap.

     -copyplane10  Copy	10x10 1-bit deep plane.

     -copyplane100 Copy	100x100	1-bit deep plane.

     -copyplane500 Copy	500x500	1-bit deep plane.

     -putimage10   PutImage 10x10 square.

     -putimage100  PutImage 100x100 square.

     -putimage500  PutImage 500x500 square.

     -putimagexy10 PutImage XY format 10x10 square.

     -putimagexy100
		   PutImage XY format 100x100 square.

     -putimagexy500
		   PutImage XY format 500x500 square.

     -shmput10	   PutImage  10x10  square,  MIT  shared   memory
		   extension.

     -shmput100	   PutImage 100x100  square,  MIT  shared  memory
		   extension.



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User Commands					       X11PERF(1)



     -shmput500	   PutImage 500x500  square,  MIT  shared  memory
		   extension.

     -shmputxy10   PutImage XY format 10x10  square,  MIT  shared
		   memory extension.

     -shmputxy100  PutImage XY format 100x100 square, MIT  shared
		   memory extension.

     -shmputxy500  PutImage XY format 500x500 square, MIT  shared
		   memory extension.

     -getimage10   GetImage 10x10 square.

     -getimage100  GetImage 100x100 square.

     -getimage500  GetImage 500x500 square.

     -getimagexy10 GetImage XY format 10x10 square.

     -getimagexy100
		   GetImage XY format 100x100 square.

     -getimagexy500
		   GetImage XY format 500x500 square.

     -noop	   X protocol NoOperation.

     -atom	   GetAtomName.

     -pointer	   QueryPointer.

     -prop	   GetProperty.

     -gc	   Change graphics context.

     -create	   Create child	window and map	using  MapSubwin-
		   dows.

     -ucreate	   Create unmapped window.

     -map	   Map child window via	MapWindow on parent.

     -unmap	   Unmap child window via UnmapWindow on parent.

     -destroy	   Destroy child window	via DestroyWindow parent.

     -popup	   Hide/expose window via Map/Unmap popup window.

     -move	   Move	window.

     -umove	   Moved unmapped window.



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User Commands					       X11PERF(1)



     -movetree	   Move	window via MoveWindow on parent.

     -resize	   Resize window.

     -uresize	   Resize unmapped window.

     -circulate	   Circulate lowest window to top.

     -ucirculate   Circulate unmapped window to	top.

X DEFAULTS
     There are no X defaults used by this program.

SEE ALSO
     X(5), xbench(1), x11perfcomp(1)

AUTHORS
     Joel McCormack
     Phil Karlton
     Susan Angebranndt
     Chris Kent
     Keith Packard
     Graeme Gill
































X Version 11	   Last	change:	x11perf	1.4.1		       17



