1. Summary Nethack[1] is a terminal-based game, based on rogue, in which your character descends through a dungeon to fight monsters, gain experience, and eventually capture the Amulet of Yendor and sacrifice it on the altar of your god in the Astral Plane. 2. Issues 2.1 Setgid "games" The only inherently interesting issue is that nethack games leave files behind that are intended to be shared by multiple players. This includes a shared scoreboard, a logfile, a saved-games directory, and "bones" files (remains of characters who have died). These are best shared so that one can compare one's score with others and dig through their bones piles. If these files are put in a directory open to being written by the world, it only really affects nethack, but it means it's easy for players to cheat -- by restoring saved games, manipulating bones files, and so on -- and even to annoy other players. Thus I'm proposing the addition of a unix group dedicated to games, that the shared directory be owned by group "games", and that nethack be installed setgid "games". This allows users to be unable to manipulate these files except through nethack itself. Any exploits that might be possible through this minimal "privilege elevation" would be limited only to the contents of /var/games, which is ultimately of limited value to the system. 2.2 Historical UNIX gaming I'm proposing to re-introduce section 6 of the manual -- thus nethack(6). However, I'm not proposing to re-introduce /usr/games, as that violates serendipitous discovery, and doesn't seem to add any value to the system. 3. Interfaces /usr/bin/nethack Uncommitted Executable location, CLI /usr/lib/nethack Project Private Game data directory /var/games Committed Writeable area for games /var/games/nethack Uncommitted Writeable area for nethack games Committed group name 4. References 1 http://www.nethack.org/